Typical system features
Molden GmbH can create your tailored on-air graphics system using an extensive, tested and trusted range of building blocks developed over many years of system design and implementation. This speeds your time to air and reduces costs
Match database
- Matches – today, upcoming, historical
- Players -Performance, photo,
- Teams – performance
- Competitions
Live feeds
- Results services. on-pitch statistics, text reports
- News service, free text entry by production staff
Leagues and group stage and knockout competitions
- Matches played,
- Points, home and away goals, Goal difference
- Promotion/relegation lines,
- Cups, derby’s
- Knockout graphic template
On-field player positions
- Display the staring line up
- Drill down statistics
- Substitutions
- Player in-game statistics
On-air control
- Simple interfaces to enable production staff to select and transition between graphic templates,
- Graphic control on a schedule, or event driven, or selected as required.
- Multiple independent graphical elements can be on-screen simultaneously (e.g. bug, clock, news crawl, league display)
HIGHLIGHTS
- Connect to results feeds, team and performance databases
- News, current results and final results crawls,
flips and alerts - Leagues, players, teams photos, shields and logos, plus reporters
- Full-time, half time, current scores with players
- Fully personalised graphics look and feel including 3D bugs, transitions, breaking news, latest scores
- Add multi-touch screens for exceptional stand-out presenter interaction
- Template graphics enables database to service multiple program outputs
NEW multi-touch presenter graphics
M2Touch products make it simple to incorporate touch screens into your set, enabling sports presenters and pundits to directly select graphics.
It looks great, keeps the audience engaged and supports your presenters and pundits
The screens can be any size, and orientation, and can even be curved.
Molden GmbH can supply a fully integrated, tested installation together with graphics and training
Multi-Touch
- Device agnostic – choose the hardware you want
- Save development time, get on air quicker
- Integrated into Viz authoring and Viz engine
- Design your own gestures
- Design scenes without access to the multi-touch device
- Resilient and proven in use across many devices and clients
